Toxicity v. toxicity: How Ethnography Can Inform Scalable Technical Solutions
While a number of scholars have studied online communities, research on games has been mostly focused on the business, experience, and content of gameplay. Inte...
It’s Not Childs’ Play: Changing Corporate Narratives Through Ethnography
Case Study—After discovering that there were over 25 projects going on in various business units in the company that involved children as end users, and that ...